owx.dev

Real-time rendering, simulation and animation, built from first principles.

Projects

About

I'm Owen Wiggins. I've built real-time software and web products since 2006: console games at Next Level Games, live, server-backed social and mobile games at PopCap, DeNA and King, then over four years as an engineering manager at Google on Google Cloud and Chrome OS.

In 2023 I founded owx.dev. It shipped Chespi, an AI chess coach I built end to end, and is now building its first game, along with the renderer, simulation and animation technology it needs.

I'm available for contract work in real-time graphics and engines, native code on the web (WebGPU, WebAssembly), full-stack product engineering, and AI-assisted development.

Previously

  1. Google 2018–2023 Software Engineering Manager Google Cloud Console growth and experimentation, with a TypeScript/Angular front end and Go services, then Chrome OS.
  2. King 2017–2018 Lead Game Developer Game prototyping, including titles with Meta and Apple for messaging platforms.
  3. DeNA 2013–2016 Team Lead, Technical Director, Senior Manager Led the launch of Super Battle Tactics, then client engineering across the Western studios, supporting teams including Blood Brothers.
  4. PopCap Games 2012–2013 Lead Developer Hidden Agenda, PopCap's first social hidden-object game.
  5. Inspirado Games 2010–2012 Co-founder, Lead Developer GardenMind, until the studio became part of PopCap.
  6. Next Level Games 2008–2010 Programmer Punch-Out!! for Wii, Captain America: Super Soldier and Transformers: Cybertron Adventures.
  7. University of British Columbia 2008 Cognitive Systems Thesis: gesture recognition of Nintendo Wiimote input using an artificial neural network.
  8. Earlier 2006–2007 Threewave Software, MDA Games on the Torque and Source engines; rendering for a synthetic aperture radar simulator.